Home LATEST NEWS Playing video games has no impact on well-being, study shows

Playing video games has no impact on well-being, study shows

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We found little to no evidence for a causal link between video gaming and well-beingcan we read in this study which followed nearly 40,000 players over the age of 18 for six weeks.

For good or bad, the average effects [des jeux vidéo] on player well-being are likely to be very low, and further data is needed to determine potential risksargue the researchers, whose work was published in the journal The Royal Society.

To study their well-being, players were asked about their emotions in daily life, including their level of happiness, sadness, anger or frustration.

The researchers also relied on playtime data provided by the developers of seven video games, the simulation game Animal Crossing to that of car racing in an open world The Crew 2.

According to the study, the consequences of video games, whether positive or negative, would be perceptible only if a player played more than 10 hours a day.

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These results contradict a study carried out in 2020, in the midst of a pandemic, by the same University of Oxford which then concluded that playing video games could be good for mental health, unlike this one which reports an absence of link.

Video games, especially online games, are regularly accused of affecting the mental health of players, and previous studies have criticized the effect of too long gaming sessions on the youngest.

: At present, there is insufficient data and evidence for governments to develop laws and regulations to restrict gambling among certain groups of the population”,”text”:”A one thing is certain: at present, there is not enough data and evidence for public authorities to develop laws and regulations aimed at restricting gambling among certain groups of the population”}}”>One thing is certain: at present, there is not enough data and evidence for governments to develop laws and regulations aimed at restricting gambling among certain groups of the population.said Matti Vuorre, one of the authors of the new study.

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We know we need a lot more player data from a lot more platforms to be able to inform policy and advise parents and healthcare professionals.underlined his colleague Andrew K. Przybylski.

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