Home LATEST NEWS HIGH TECH Video games less popular than at the start of the pandemic, but...

Video games less popular than at the start of the pandemic, but still popular

46
0

At the start of the health crisis, streamers like viewers”,”text”:”people have flocked to Twitch, streamers like viewers”}}”>people have landed in droves on Twitch, streamers like the spectatorssays Brandon Williams, alias BWpaco on the platform where players broadcast their video game games live.

burn out or because it was not for them. Or they haven’t had time since they went back to work in person”,”text”:”But I’ve spoken to quite a few people who have stopped streaming because they’ve burned out or because it was not for them. Or they don’t have time since they went back to work in person”}}”>But I’ve spoken to quite a few people who have stopped streaming because they’ve made a burn out or because it was not for them. Or they don’t have time since they went back to work in personremarks the thirties.

In 2020, the Amazon platform exceeded the average of 2 million viewers connected at the same time for the first time, then that of 3 million in April 2021, according to the site twitchtracker.com.

Since spring and the widespread resumption of many in-person activities, attendance has declined. However, at 2.6 million followers connected simultaneously on average, it remains above the pre-pandemic level.

Twitch mobile app icon on a mobile phone screen.

Twitch is the most popular video game live streaming platform out there.

Photo: dpa via getty images / MARTIN BUREAU

Industry in slow motion

Accustomed to double-digit growth, video games have slowed the pace slightly, but they are doing better than many tech companies that are slowing hiring or even laying off staff.

NPD analyst Matt Piscatella estimates that total consumer spending on video games will be around $55.5 billion in the United States in 2022, down 8.7% from the year last… But 28% more than in 2019.

Read:  Two Republicans appear to secure Justice Jackson a seat on the Supreme Court

Activision-Blizzard, the American video game publisher in the process of being acquired by Microsoft, saw its turnover decline in the second quarter, for the third time in a row, and its profits shrink, in particular because players less time on one of its flagship games, Call of Duty.

Sales from Microsoft and Sony also declined year-on-year because their followers became less of a homebody and homebody. Nvidia, the California-based graphics card specialist, recently issued a profit warning because of the declining revenue in video games.

Even spending on mobile games is showing signs of weakness.

As for Roblox, its growth has slowed and its losses have widened. The gaming and creation platform for the youngest had 52.2 million daily users at the end of June. This is almost 2 million less than in the first quarter, but 21% more than a year ago.

Inevitable correction

The correction after the pandemic craze was inevitable, analysts said, especially in a tight economic environment.

2023 for the release of major titles like Starfield, Suicide Squad and Breath of the Wild2″,”text”:”Component supply difficulties are slowing production of new consoles, and there are delays until 2023 for the release of major titles like Starfield, Suicide Squad and Breath of the Wild2″}}” >Component supply difficulties are slowing production of new consoles, and there are deadlines until 2023 for the release of major titles like Starfield, Suicide Squad and Breath of the Wild 2explains Steven Bailey, analyst of Omdia.

The delay of new titles is one of the factors of this slump, but it is also a reason to believe that it will be temporary.

Matt Piscatella expects a gradual stabilization of the market in 2023 and a return towards the long-term trend, i.e. steady growth.

Galloping inflation is pushing amateurs to make choices, notes the analyst, but not to abandon this mode of entertainment.

% of US consumers play video games of all types. And we’re seeing continued growth on subscriptions to services like Xbox Game Pass and PlayStation+, which offer many titles for less overall cost”,”text”:”Some 76% of US consumers play video games, all types combined. And we are seeing continued growth on subscriptions to services like Xbox Game Pass and PlayStation+, which offer many titles for an overall lower cost”}}”>Some 76% of US consumers play video games of all types. And we’re seeing continued growth on subscriptions to services like Xbox Game Pass and PlayStation+, which offer many titles for less overall cost. than the individual titles, underlines the expert.

The influence of the pandemic

The pandemic has encouraged the adoption of new habits, such as cozy gamingthese comforting games that emphasize cooperation rather than competition. The explosion ofAnimal Crossing: New Horizons illustrates this phenomenon well.

It has also allowed instavideasts to build a community of loyal fans, even if many viewers have become prowlersrelates BWpaco: they turn on their favorite Twitch channel like a radio, to listen to it in the background.

The instavideographer with a few hundred followers says he hasn’t lost any fans, but fewer of them are talking in the chat window or at sound sad trumpet sounds or fart noises when he is killed in a game.

Previous articleFrance: more than 3000 people evacuated in the south due to a fire
Next articleCairo church fire kills at least 41